The Future of Cinema… Monochrome?

Last night the Stupor collective teamed up to watch the excellent but bleak and harrowing “The Mist”. A very well made, gritty film that could be loosely categorised as horror with a pinch of Sci-Fi. Adapted from Stephen King’s short story by director Frank Darabont, this quality movie seems to have gone rather unnoticed by most, even it’s target audience and not least by two thirds of that evenings audience (Gazz and myself).

The only reason it came to my attention, I now recall, was because it was mentioned in a podcast I listened to over my Christmas break of the BBC’s flagship film review show (the Wittertaining Kermode and Mayo’s Film Review Show in fact). They interviewed one of the stars, one Toby Jones (ironically, the guy who’s name I couldn’t remember during the showing). “The Mist” was a remarked on by Mr Jones and the interviewing Mark Kermode as a top draw, having an ending the director had to fight the studio tooth & nail to keep and being originally planned to be released in in black-and-white.

It would appear these three things stuck with me as I spontaneously quizzed this parish’s Mr Holmes on the movie this Monday and mentioned the other two facts during our discussion. He confirmed the veracity of the comments on both quality and ending, and took to investigating the black-and-white point further.

On arriving at my house with his DVD in hand (yes, of course I had to watch it as soon as possible) he confirmed that, from his research, the movie was “even better” in black-and-white, with the effects looking “nicer and less plasticy” too. With this in mind we sat down to watch the movie but, as Neil DVD didn’t have the “Special Edition” black and white edition on it, we unanimously decided to turn the saturation down to zero. Simultaneously turning the 47” HD panel into a monochrome set and allowing us to watch the movie the way the director intended.

Argh!! The Black &White Tentacle Got The Sherminator!!

125 minutes later and we’d witnessed a revelation. Not only was I sat there completely aghast at the beyond-brutal ending but seeing this film in shades of grey really added something. As reported, the special FX looked darn good (in a kind of fun but horrifying way) and, most surprisingly, the picture quality looked comparable with a decent BluRay transfer. The best bit, however, was how the whole thing felt. It was absolutely wonderful. If anything it seemed almost more real and only on a couple of occasions did I even realise we were watching in black and white. We were all very impressed, so much so that we agreed with Gazz when he voiced the opinion that we should watch future horror films with the colour removed too.

So, there you have it, revelation shared!! Go watch things in black-and-white, people. Just give it a go and see what you think…

Sure it won’t work for everything but anything that’s intimately filmed and has a good story won’t suffer and, if anything, may be improved by a manual decolourisation.

As an aside, it also served as quite a good counterpoint to the current 2D (twoD) verses 3D (threeD) debate too. At no point did I wish it was in threeD and, yes, there were quite enough frames per second for me too. This completely confirmed what I guess we already know; attach all the bells and whistles you want, you can’t beat having a good, well written story and, if you don’t have that, then the rest is just meaningless, superfluous fluff.

A Cinematic Quest of Rediscovery

I used to be very “into” going to the movies. So much so, in fact, that I can remember one occasion when my now wife and I went to the local picture house (a horrible chain multiplex, but it’s nearby) and, after looking through all the listings of movies to be shown later that evening, we couldn’t find a single film we hadn’t seen. These were the good times. The features were much the same as they are today; some good, some bad, most pass the time well enough and will be forgotten in six months.

The differences from today’s experience of the cinema are the price, which has almost doubled, and the audience, which has massively declined in manner and increased in the number of light-emitting personal devices on constant show… Oh yeah, and they never turn the bloody lights off anymore. This is not the distant past I speak of but a mere decade!! Anywho, these factors combine have served to put me “right off of” going to the movies anymore.

The glasses I use to view my old cinema-going days

Partially in an attempt to resurrect my love for the movies, a few months ago I tried the new fangled IMAX screen that had opened up at the slightly less local horrible chain multiplex. This, however, turned out to be something of a disaster. Besides sitting through 2 hours of Ridley Scott doing to Alien what George Lucas so successfully managed to do to Star Wars ten years earlier (FYI; That’s not a good thing), I found the whole experience even more off-putting. The screen is massive, but not in a cinematic ratio, the sound is massive, but so loud it physically hurts and the price tag, you guessed it, is MASSIVE. £13 per ticket! Are you bonkers? I will certainly not be returning to one of those screens any time soon.

In between times I’ve visited the cinema now and then but have come away largely disappointed. I did happen upon the excellent “Sightseers”, a real “must see” for anyone with a dark sense of humour but, in the main, movies such as Captain America, The Avengers and, most recently, Skyfall have been seen but were all very blah.

That brings us pretty much up to date and to the reason for this piece. Tomorrow, my lovely wife and I will be attempting to simultaneously reignite our love for the movies and make best use of a (n Orange) Wednesday we both have off by going to the cinema to watch three movies in a day. It’s something neither of us has done before but it seems like something we should have. We won’t be helped by the fact that one of our planned features is the almost-three-hour The Hobbit: An Unexpected Journey but it is so rare to find three films you actually want to see that we’ve thrown it right in there. The others are: Life of Pi 3D, I’m not really into threed but this is supposed to be very well made and my wife loved the book, and Safety Not Guaranteed, which I stumbled upon last week and is an indie film about three reporters investigating a guy who’s put out a small advert in their paper asking for a volunteer to go back in time with him.

We’ve worked out our schedule, allowing for trailers, and we should be able to work it to see The Hobbit at 10:45 first then run straight into Safety Not Guaranteed after which we have just over an hour break for dinner and finish off with Life of Pi 3D until about 19:55. That is, of course, if all goes to plan and we don’t get Deep Vein Thrombosis for our efforts.

I ought to get off now, as tomorrow has turned into later today, but I wanted to share with you all the peculiar adventure the Wifflecopter (TM) and I will be going on.

Wish us luck and see you on the other side…

UPDATE:
Well looks like we’re back on the cinema horse now, we had a really good time watching three very good & completely different movies with well behaved audiences. Couldn’t have asked for more.

We had to reorganise immediately on arrival, as the 10:45 showing of The Hobbit was sold out (we found out later this was probably because the 2D showings were in very small screens!) but the reschedule worked out best for us, giving us 50 mins between each film instead of the first two following through immediately.

I think three films in a day is definitely our limit but, that said, enjoyed every second spent reacquainting ourselves with our love of the pictures.

MAXed out

I went, I saw and I’m here to report back on my IMAX outing.

I’ll start off with an aside but something that may prove of interest to those of you who may wish to follow my tracks to a Cineworld IMAX screen near you. After a little research it became apparent it’s possible to use Orange Wednesday 241 codes for IMAX showings. I must admit I doubted this slightly, but thankfully it worked! We still had to pay two lots of the supplementary fee (in our case £4.50) but only one original ticket price. So this took the admission down from an eye-watering £13.10 to an almost acceptable £8.80.

So, once we’d paid our reduced rate we took our place near the front of the queue to enter the 580 seater venue. We’d deliberately arrived over an hour early as this was the first Wednesday “Prometheus” was out and it was only showing once each day in IMAX. The first surprise came when the 3D glasses were handed out, peculiarly this was done in the queue. On receiving the specs, they felt much more solid and were significantly chunkier than the usual ones, that tend to put me in mind of the free sunglasses McDonald’s gave out in the 1980s. Still impressed by this, we were then ushered into the auditorium and I was immediately struck by the size of the screen. Words can’t describe how huge it is, standing at the bottom then looking up to the top you almost fall over backwards it’s so massive. Now, positively buzzing with excitement, I bounded up to the front row in the top level and held the very centre seats against all comers, so we’d have the best view in the house (only fair if we’re reviewing the thing, right?). After a short wait, the lights went down and show began… well the trailers at any rate but the feature followed soon enough.

There I am and there's most of the screen... (photo courtesy of Sanch)

During the trailers we were initially in 2D and the picture was very impressive, the extreme resolution on the concave screen draws you in beautifully, combine this with the unobstructed view from the stadium style seating and you feel a bit like you’re in your front room but you’ve managed to afford that 70” LED screen and are now sat about 3 feet away from it. The surprising disappointment for me was the sound, it’s just so relentlessly loud, especially in the trailers (where I assume it’s deliberately amped up anyway) the audio was so over the top at points it seemed as if the speakers were giving up and the dialogue became quite tinny. I’d go as far as to say it actually hurt at times, which can’t be a plus in anyone’s book.

We then moved to the 3D trailers and these were horrid, particularly the Spiderman reboot effort. While the players were still, everything was alright, but any kind of fast movement (i.e. Spidey swinging action) it all dissolved into a blur. This was most off-putting but I sat in hope that it may abate when we moved to the feature presentation and I wasn’t disappointed, the image was very clean and the 3D was of a good quality.

Now to my big gripe with the picture, my general opinion is that the extra dimension adds nothing to a film and the best you can possibly say about a 3D movie is that you forget you’re watching it in 3D. My issue is you can never say this about “An IMAX 3D Experience” as whenever you tilt your head slightly, reclining back into your seat or sideways against a loved one, you loose the effect and get a partially blurred image. The reason comes back to the different glasses you’re given on your way into the screening, they’re different for a reason… IMAX 3D works differently to the 3D you’d see in a regular screen, known as RealD 3D. The polarisation that allows the glasses to filter the overlayed images for each eye is linear instead of circular, this basically means that, if your head is not level the polarisation fails and you see the unfiltered image. The tolerance on this is very low and completely unlike RealD 3D, which allows the viewers head to move freely while maintaining the 3D effect. This destroys any sense of immersion because, as you relax into the film you move slightly off level and see the image smudge, pulling you back out of story never mind the effect.

In conclusion, I think I’d have to say IMAX is an OK but ultimately disappointing experience that I wouldn’t recommend or go out of my way to repeat. If you can go to see a 2D feature and get cheaper tickets, then it may be worth a look for a decent action based film. Otherwise I’d save some money, and your hearing, by visiting a modern digital projection screen for your regular movie viewing.

P.S. As for Prometheus, it was alright but made little sense. It was well filmed with good characters and was enough fun to justify watching, but it had nothing to hold the attention of a real Sci-Fi fan, with most of the plot falling over at the mere hint of a closer inspection. Catch it on a mate’s BluRay in six months… 7 out of 12.

Turn eyes to MAX

Tomorrow I’m hopefully going to have my first “IMAX Experience”, as they call it, and I’m rather excited about it too.

I’ve wanted to go and see what all the IMAX fuss is about for quite some time now. I’m a regular listener to the Mayo & Kermode Film Review podcast from BBC Radio 5 Live, in which chief contributor Mark Kermode has continually insisted IMAX, and not 3D, is the future of cinema. Combine this with some independent research into the cinematic standard (it’s extraordinarily high resolution, stadium style seating and gargantuan concave screens) and my appetite is whet to the point being positively submerged…

Until recently IMAX screens were few and very far between but I’ve noticed them popping up in many of the cities I’ve visited of late, though I’ve never really had the chance to pay any of them a visit, as I’m usually there to do something else, either that or there’s nothing on I really want to watch. However, with the opening of an IMAX screen at Sheffield’s Centertainment Cineworld complex, one of these mammoth venues is easily at hand, so all I had to do was wait for a movie to come along that would justify the rather costly £13.10 admission.

Enter “Prometheus”, Ridley Scott’s return to the Sci-Fi genre and prequel to the Alien(s) franchise. I saw a trailer for this before a release day screening of “The Cabin in the Woods” and was so impressed by the visual quality and shear scale of the thing I made the decision, then and there, that this would be the one to take my IMAX flower.

Looking further into it, now the time is upon me, the only thing that’s giving me second thoughts is that you can only see it at IMAX in 3D (or threed) but I’m willing to overlook this in this case as it was filmed in threed (so it wont be one of those awful pop-up book looking retro-fits) and I’m hoping the extra umph of the IMAX projection might compensate for the usual dimming effect.

So, there you have it, I’m on the verge of what might be an incredible experience or a rather expensive disappointment. As far as the film goes, I have great confidence in Scott to deliver, if not a classic film, then at least an epic feature. He has a great pedigree for such things and given the cast he has to work with, I feel sure he’ll not let me down. I watched Alien in Hi-Def on my mate’s wall last night too, so I’m all kinds of prepared. Now it’s just a waiting game. I’ll b sure to report back on how it goes, on all fronts.

Roll out your shiniest bells and finest whistles IMAX. I’m coming over there and I expect to be impressed.

White Space

A blank page. To a writer, or even a “wannabe” like me, there’s nothing more hopeful yet and simultaneously intimidating in the whole world. The white expanse stretches out before you, full of infinite possibilities but devoid of even the slightest hint on how to uncover the embarrassment of riches you know lie within. To even attempt the expedition involves risk, an expenditure of time, of course, but also to one’s reputation. It’s one thing never to try but quite another to come back empty handed or, even worse, having filled the space with something your peers consider “worse than nothing”.

I write this by way of excuse for my shameful lack of copy presented on this website by myself in the last… well… since we started. Sure I’ve written some, but nowhere near as much as I should. I have, of course, had a great many good ideas for articles and interest pieces (and not all of them involved reviewing things or Live-Blogging) but most have remained just that… ideas. If there’s one thing I’ve learned in life it’s that ideas are the easy bit. If there are two things I’ve learned, then the latter is that I almost always do the easy bit and leave the graft until that infinite ‘morrow that never seems to arrive.

Blank Page
We didn't write anything deliberately... so there!!

So, with the preceding paragraphs in mind, where do we go from here?

Well, I can see this going one of two ways. Either it’ll be akin to my exercise cycle, whereby I have one reasonably successful session, realise it makes me feel much better and I should do this more often. I’ll then swear to do it all the time and be sincere when I day it, but six weeks later I’ll still the same pot-bellied under-exerciser my mid-twenties left me as. The alternative is that it could go the other way and I might actually start to fulfil some of the potential I’m sure is in my head… somewhere.

I guess you and I had better hope the latter come to pass, else this is all we’re gonna see at the top of this page for a while to come and I’ll just sit here, in front of the TV, getting angry that nothing ever changes but never doing anything to make it happen.

‘t i’n’t in’t’ Tintin

Having just returned from watching the new CGI, motion capture, animated movie “The Adventures of Tintin: The Secret of the Unicorn”, I must say I had a rather fun, if slightly unfulfilling, time. Don’t misunderstand me, it’s certainly a film worth seeing, however it left me feeling a little like the characters on screen, pretty good on the surface but hollow on the inside.

French Live-Action Tintin
At a glance you'd think these were real people, but they're actually French.

As a child I was a fan of the Tintin cartoons and I enjoyed the occasional Hergé comic too, it was the adventure of it all that I loved. Ever since I’d heard of it’s inception I’d been looking forward to this movie. The knowledge that Spielberg and Jackson were on board only served to heighten my anticipation that this could be a classic. The trailers helped too but also made me a little fearful as, it must be said, the characters do look a bit odd. They’re right on the line between real and stylised, sinking to the deepest depths of the Uncanny Valley and freaking the willies out of you at a glance. As a disclaimer I’ll just say; This does fade during the action but every now and then your brain realises and does a little “Urgh!!” in your head to remind you.

I’d also like to state, for the record, that we were forced to watch the movie in 3D*. None of our party wanted to see the movie in any more than the usual two dimensions but the final 2D showing anywhere in driving distance was at 18:30 and that’s just a touch too early for us working folks.

So, with mixed feelings but high hopes (and 3D premium paid), I made my way in and settled down, wearing two pairs of glasses on my face.

The movie starts quickly, with a nice in joke and some incidental crime. We’re then immediately introduced to the plot’s MacGuffin, the titular “Unicorn”, and, seconds later and unmistakably, the villain of the piece. This is a good start and the breathless pace continues throughout the whole movie. Clues are presented, people appear, that piece of the puzzle is put together, action happens and it’s all done extremely slickly, with great style and flare. Some of the “one shot**” action sequences are especially well accomplished, flowing from one set-piece to the next with only the briefest of time to digest what you’ve seen before the next section of  beautifully rendered CGI slaps you around the chops and shouts “Boo!!”. It really is an irreverent adventure movie from start to finish, punctuated with some good jokes and a standout performance from Andy Serkis as Captain Haddock. (When will they give that man an Oscar??)

My only real criticism would be that everything just seems to happen. I realise this is Tintin and, to a point, the only remarkable thing about him is that things just seem to happen to him all the time but we really could have done with a little more explanation or thought on the part of our protagonist before things dawn on him. Simply pointing skyward and connecting A to E without the intermediary steps of B,C and D comes off as far too convenient. Unfortunately this extraordinary instinctive ability to put clues together in an instant and then give the most cursory of explanations persists throughout the film. This does wane as the story progresses, but that’s more because action is thundering along with no need for connecting the dots than any conscious attempt to fill in the blanks.

Another point I’d like to raise before rounding off is that some things did literally just happen. Two examples that immediately spring to mind; The first being when Tintin, for no appreciable reason, goes to a “deserted mansion” that just happens to be the Haddock family home and where the main villain, unbeknown to our hero, is in residence. The second is when a tank chases Tintin, Haddock et al though a Middle Eastern city. It just happens to appear right behind them half way down the hill and, bizarrely, encase in a hotel’s entrance hall. Both of these glaring examples lead me to believe that an extended cut (similar to those of the Lord of The Rings movies) may be on the cards for the DVD/BluRay release. Jackson at least has a history of such things and it might help resolve my earlier criticism too…

In conclusion then, this movie is bags of fun and visually spectacular. Just let the pace of the film to you, don’t think about things too much and you’ll love it. Score = 7/12.

*Perhaps unsurprisingly, the 3D added nothing but a few pounds to the cost of our evening’s entertainment.
**These are presented as “one shot” but, due to the nature of the movie, are simply effects shots without cuts, so don’t really count. They look very nice though…

 

Achtung!! MeinKraft!!

So, here we are again. It’s six months since our last foray into craftin’ territory and much has changed. For a start I did a marriage, or got married, however the cool kids are saying it these days (I fear I’m no longer one of them) but also many things have been added and fixed in the world of Minecraft. With these changes in mind we decided to step back in en masse and delve the depths greedily and deep. Will this lead to a greater understanding of the world/each other or our ultimate destruction/demise? Or perhaps we’ll just spend ages building something cool only to have it out-done by one of our number building an amusing phallus??

For answers or not to these questions/statements, read the continuing adventures live blogged below… “‘Achtung!! MeinKraft!!”

18:00
The game is afoot. We all drop in and drop out. Neil and Trev manage to stick and begin to build a base while I plug my machine together, Gazz works on making his copy with the high res texture pack work, Mark’s netbook takes 30mins to log-in for no reason in-particular (other than it being a netbook) and Natasha attempts to get nice textures working on the MacBook she’s loaned for the play (I know,  MacBooks… they look nice but bloody hell they’re annoying). Ok, so now I probably ought to try and do a bit of a play, it sounds like they’ve already progressed to building the third floor of whatever they’re constructing and I can hear explosions and Mark laughing, this is never a good sign…

Also, Neil has set up a LiveStream feed so you can watch both his screen and us all sat in the room shouting and mis-coordinating each other… here’s the link: http://t.co/yBavm5t

19:15
One hour and fifteen minutes in and I’ve found the base!!! Yay!!! To be fair I logged in as things were already under-way, so I decided to try and useful and wonder off towards the setting Sun. This might seem weird but we have a massive isometric map of the current world rendered each 60 seconds onto the wall via a projector and we couldn’t orientate it. We now know which way is West, as a large strip was rendered in the direction I went, so, as I believe a famous genius statesman once said “Mission Accomplished!!” :o)

Our World Projected

Anywho, on finding the base it seems little has happened aside from a bit of building, resources are low but mining is actually happening now (I think we forgot about that bit to begin with). Several shafts have been dug but not much is showing up as yet, though Neil has just exclaimed something about Red Stone. After finding the base I managed to make a door (by wakling to close to a Creeper and it exploding the side of the base), I then did the sensible thing of sleeping in one of the beds which (very thankfully) allows you to spawn there from now on… nice.
Right, back to it now. It looks like our mines are drawing mainly blanks but some progress is being made… or at least we’re deciding to drop more shafts in the vein hope that we can turn up something of interest…

19:30
Poki arrives!! He;s setting up at present. Gazz can’t log in and is getting well pissed off. He’s enjoying the Sasparilla though, but I fear this is little substitute for craftation… :o(
Argh!! Now mine has done a die too (after logging out to find my screenshots). Erg, restart required… and I really wanted to know why Mark just said “What’s happened outside? It looks like Basra…”. Ah, man…!

20:20
Ok, well me, Poki and Gazz can’t get into Mincraft at all world seemed very poor in terms of, well, everything. We’ve now taken the collective decision to destroy the world…

In the meantime we’re gonna have another crack at Artemis, the Starship Bridge Simulator. We’ll all get a station to control on our PCs apart from one man who’ll be the Captain and the rest are the crew. The “Main Screen” is projected to the wall (via the aforementioned projector) and all we can see on our computers is the job we’re doing. Mark has call Helm, oh dear, let’s see how this goes… (tune in to the Live Stream from above to see how the crew manages).

Unmissable Day of Sex “Offer”

Ok, well , that’s not exactly true. This is just an amusing “offer” that Steam have on at the moment for the latest instalment in the Deus Ex series…

Yes, for a limited time only you can pre-purchase the game, Dues Ex: Human Revolution, for £29.99. That’s a reasonable 14% discount, very nice. More unreasonable seems a related offer for the “Augmented Package” (keep the jokes for the comments section) which contains the new game and the original (and universally agreed to be awesome) Deus Ex for £39.99. This might seem all right until you look at the individual purchase prices, £5.99 and £29.99, so a grand total of £35.99.

So, for the privilege of buying these two games in the same purchase you’re charged and extra £4.01. Needless to say… this is one of the worst offers I’ve seen on Steam. Truly unmissable… :o)

‘AV your say… and why I’m a No to AV voter

Ok, so I’ll come right out and say it, I’m intending to be a No To AV voter. This opinion has been questioned a lot by most of my friends of late. Sometimes nicely, sometimes curiously, other times heatedly and (rarely) insultingly. So I thought it best to post this here to save me explaining myself time and again today. Please read below to find things you may not agree with…

I’m all for reforming the system we have, it’s not entirely representative or “fair” (although “fair” is a very divisive and completely subjective term). I just think the proposed AV system is a poor, with more cons than pros when compared to what we have and other systems that are out there. My reasons for this briefly are:

1 – I like the “One person – One vote” principle. If you vote for a loon that gets 3 votes why should you get a say (and perhaps the deciding say) between other more reasonable candidates. You could have voted for them initially, you didn’t, so don’t cry about it now.

2 – “Fringe” voters (far right and left wings, and extremist independents) have their votes (working down their prefs) counted more than “Mainstream” voters. In fact the more crazy/unpopular your initial vote and subsequent preferences are the more carry-overs you’re likely to get.

3 – It’s my opinion that this AV system will lead to the main parties trying to appeal to fringe voters to get 2nd, 3rd, 4th prefs. I can even see politicians campaigning solely for 2nd/3rd pref votes. This would mean either you have parties standing for everything (so effectively nothing) or some more distasteful extremist ideas coming into mainstream parties agendas simply so they can get 2nd/3rd prefs.

4 – If you vote for the more popular candidates your 1st choice will be compared to the previously mentioned “Fringe”/extremists 3rd, 4th, 5th etc… prefs and given equal weight. Which, to be honest, just seems insulting.

5 – If you vote for one of the more popular candidates that makes it to the last few “rounds” no-one will every look at your other choices, even though your 1st choice is being compared directly to others 3rd, 4th, 5th prefs. Mathematically speaking, this could be incredibly important as the result could be completely different if these were considered or weighting were applied to popular candidate’s voters further prefs.

6 – There are huge transparency issues. I’d want to know how many of which preference level each candidate got and from whom, but it would be a nightmare to work out what actually happened, even with all that data available. This won’t help the public trust their MPs more but probably less.

7 – I think it could only weaken the stability of our democracy. Honestly I don’t think it would have a dramatic effect on this front, but the only thing it could do is provide more hung parliaments and shaky deal making between parties. My point here being it won’t make it more stable only less.

To me the proposed AV system just seems an inherently unfair and essentially flawed. I think we need to move on from the system we have, but I’m not going to vote for a change just so we can then have a hope of changing again which (no insult to anyone who is voting yes) but seems to be the reason most have for told me for their intention to vote yes. It seems largely to be “I don’t like this AV system, but we might get to change again to something that works if we go to this now”.

Any who, there are a few of my reasons (oh, I have more) for my intended no vote. Feel free to pull me apart or tell me I “just don’t understand” the proposed AV system in the comments section below.

Let the ‘craft begin!!

A while ago a small group of us got together for a LAN to play an incredibly geeky game called Artemis. This required us to play the crew of a star ship, each of our computers functioning as one “station” of the vessels bridge, and Stupor’s very own Neil as Captain (he just shouted orders at us with no PC control of his own). In any case, once we’d exhausted the “kill n ships while defending y space stations” scenarios someone (our Captain, oh Captain as I recall) suggested we invest in a little Indie game he’d played for a while and become rather addicted to. This digital Crack was the Beta of Minecraft. It all went down-hill from there… To cut a long story short, we all paid our fare and played into the night. Around 3am we called it a day but our generous host (The Very Reverend Booth) left the server running so we could all connect up from home and extend the madness we had created.

Some months later the game has been updated several times. More resources,  further recipes and enemies that can actually hurt you, rather than groaning impotently in your ear. To mark both the leaps forward made by the game itself and the fact that one of our number has been gifted a licence for the first anniversary of his 29th birthday, it was decided we should LAN again, lay waste to the old world and start over. Below you will hopefully find the story of the first days of that new land. It will be bigger, it will be better, it will undoubtedly be even mentaler…

15:00ish
The game begins. A new world is generated and we dive in. First thing we wander around aimlessly, hit each other a little, laugh then get on with the serious business of finding a mountain to build a monster proof home into. We all know that mountain will have to be removed eventually, but the group deludes itself into thinking that it wont happen this time.

15:00 to 16:00
Neil digs a pilot shaft and we follow him down. So far down it almost becomes up.  Many, many red blacks (a rare and precious element for making electric circuits) are found, plus iron and diamond. Ralph and Matt sink “Shaft 2”, they find more iron, red and a little diamond. Nice… Work begins outside, ‘Tash fences everything in and Ralnor finds and replants reeds. Doors are placed and the base takes shape…

16:00 to 17:00
I try to start writing and get bitched at for standing around (cheers guys :o). Bedrooms are created (one nice one horrid). We all begin to gather and expand the base. Neil sinks a shaft to the mining level and equipts it with ladders, much much better than the circular staircase that took minutes to get down. I order everyone outside, we must have a picture…

17:15
The lads are putting windows in the bedrooms, two little ones have turned into what is more a entire wall of glass. This always happens. ‘Tash gets lost in the wilderness and decides to hide until the zombie goes away.

17:20
Ralph has a bucket, Ralnor decides we need a kitchen room and completes a “Ninja” entrance way. Matt wants to build a farm and everyone approves… Ralph walks on the farm while stating “I’ll be taking that mountain down”. Trev manages to interact with things in the game at last…

17:30
Ralph find a “flock of cows” then picks the flowers… BY KILLING THEM!! He also starts to wear some leather trousers which make him looks like he’s wandering around (the worst) half naked. One of the exits from the base becomes “the reed garden”, accessibility is limited but its all for the greater garden.

17:45
Matt’s farm is taking shape but people continue to walk all over it, this vexes him. The cook room is also finished, ovens line the walls, it’s like a lady-dudes dream :o)

17:55
Neil finds coal and a bunch of Creepers really close to our base, he tactically allows us them to explode on him, therefore defending the base. He then proceeds up our mountain and discovers how massive it actually is, finding both snow and pumpkins upon it. Most pleasing as snow can be used to produce snowball to throw at innocent folk and pumpkins are, well, just nice pumpkins.

18:15
After a good nights sleep we emerge to find a Creeper trying to explode Matt’s farm, he keeps his distance… We’ve now got enough red dye that Neil decides to start on the “Carpet Project”, we all think we know what he means, but you never know in this game. The first snowballs are used in anger, Ralnor is displeased. Ralph refuses to get in bed before he’s covered in leather (and in the game).

18:30
Everyone gets back to mining. Neil mines some fish and ‘Tash mines some sheep. I dig down from the top of the mountain and dig through an oven. Creeper alert in the reed garden!! He explodes and we figure we ought to sort these gits out… We decide to make a cake but we need eggs and milk, but where might we find these? A plan is formed, worry chickens so they produce eggs and squeeze the cows to make milk, that’s how it works right? Tastey, fresh squeezed sky juice could be nice :o)
Ralph wants the cows for leather, but ‘Tash wants a bucket to attack the cows for milk. Matt goes to the loo but and **** suggests we could dig up the farm in his absence, it’s agreed that that would be foolish, as he may kill in revenge.

19:00
“All the cows and no buckets” is exclaimed as ‘Tash find the cows, she does manage to milk the cows and is rewarded with some white liquid. “Yes, that’s the milk” Ralnor reassures her “unless you found a bull”… Everyone decides to gather resources again, Neil and Ralnor decide to deep mine down, reaching into the depths with pick and bucket in search of lava. The idea of tiling the kitchen is raised, everyone turns into a Changing Rooms style home furnishings fiend.

19:30
Everything’s quitened down a bit, everyone’s just going round doing their own thing. Cake has been baked, and the bedrooms have been nicely carpeted (the jack o lanterns add a disturbing edge). Also the kitchen has been nicely tiled. Tash has gone “underwater pork hunting” and Neil has put a carpet on the roof of the entrance. Ralph is digging, who knows where, who knows why? Perhaps he’s trying to mine for cows again (he likes that leather a bit too much). Oh, and we have a secret entrance to our base, it is a little too secure to be secret and is Neil states it”disrupts my pumpkins”. Sounds uncomfortable… It’s turning into a very English base, carpets, books and lots of coal.

19:50
Neil wants to “dig higher” and Matt wants to bake some bricks, where will it all end? People have found my lovely sky observatory but Ralph wants to throw himself off. In any case, perhaps a nice glass floor would add to the effect. Also I think they may have worked out where the wood went, well it definately wasn’t that ladder to the sky, I’ll tell you that.
We now also have automatic doors (Woot!! just like Tesco!!), Matt has laid some purest red from pressure pads to the front door, so we don’t even have to open the doors ourselves any more :o) Disaster strikes immediately as Matt realises that the pressure of monsters will also open our front door, pigs begin to open and close the doors at random.

20:15
Nail and Ralnor start messing with infinite sources, I wished it was for BBQ but it was for water :o( They’ve decided to build out of the side of the base with glass, then to place infinte water on it to make a “water feature”. This water fall with viewing platform is perhaps the maddest thing thus far, but it is pretty sweet. This is living…

20:30
Me and Matt decide to find some desert, we’ll follow the rising Sun and see what we find… I get dropped from the server, my first crash but everyone else seems to be experiencing ore crashes than usual too. Matt digs a hole and see’s out the night “Saddam style” buried. He continues on at first light and find a lake in the mountains and a desert with cactuses in it on the mountain just next to it. The level designer (which amounts to a mathematical equation)  is doing a really cool job of making the world, but throws up these oddities sometimes, no-one’s complaining though :o)

21:00
Pizza arrives (in the real world) and we break for eats.

21:55
‘Zza is dead, tea has been drunk and the dog of the house has been teased into a drooling mess. Lets load up and get back in…

22:05
First building idea since Pizza, the two crazies have decided we need a pool. Where to build it though? Should they lower the floor or make it in a sensible place, nope, it’s gonna be made of glass and in the air. Apparently it will be like a scuba tank with reeds used as an airlock, lets see shall we… Neil immediately floods the kitchen.

22:25
Argh!!! My second crash, just as a zombie activates a pressure pad and enters the base!!

22:30
The scuba tank is complete, I immediately drown in it and respawn in a tree somewhere. Matt begins to cultivate the cactuses he found, to use to discourage any further monster intrusions. They hurt like razor-wire, let’s see how many people die on this defensive measure.

22:35
Matt has an ingenious idea, cactuses grow 3 blocks tall but can’t exist between two other blocks (so they can’t be built). He places the cactus “seeds” in some sand then puts two dirt blocks higher up, at the 3 level. Once the cactus grows to 3 tall the top will immediately pop off, as it can’t exist there, so self-farming. He extends this theory even further by growing the cactuses on an incline and putting a water flow around them, this means that, when the cactus blocks pop they land in the water and are swept to the bottom of the hill where an individual can pick them all up at once. It’s basically a cactus conveyor belt. Awesome invention, truly inspired :o)

23:00
The next project was “The Great Underwater Tunnel”, so basically the Euro-tunnel but made of glass. Trev brought all the sand in the world (to cook up into glass), Neil made the air pockets and then put Jack O Lanterns in the water (cause they work there) and the tunnel was born. It’s good, but something’s missing. Ralnor solves the problem by building a monolith to show the way into/out of the tunnel.

23:28
Neil crafts the first phallus of the night, it took a lot longer than normal (and yes, that is what she said too…).

23:45
Matt discovers a new enemy, the Slimes. They’re just like the Minecraft version of Slimer but they hurt a bit, after a little butchering they split into small and non-harmful versions of themselves. Matt smashes them and is surrounded by the annoying little buggers. Also, I pick up some Slimeballs. They seem quite useless but I’m sure we’ll find something to do with them. Just when you think you’ve seen it all Mincraft goes and surprises/delights you all over again…

00:00
And it’s about time for me, one more picture and I’m out. The guys start to play around with dispensers, they fire out whatever you put in, in response to a circuit. It doesn’t take long before they think of firing stuff out that will hurt things, just like the real world, eh?

00:15
So that’s me finished. It’s been a good day of digging and making, what more could a boy ask for? The three remaining guys are now looking at making buttons to fire things out of areas of the base at enemies and making music blocks (they do what you’d expect from the name). The world’s gonna be left up for us all to play online, so I’m gonna be checking in over the next few weeks to see what happens, the updates have certainly enhanced the game and, for the creative of mind, it’s so much fun to play. It really is the living-Lego for the grown-up geek. Any who, I’m out, here’s one last look at what we’ve created from the outside, it looks kinda weird but it was bags of laughs and there’s so much more under the surface too (kinda like the game I guess). Wonderful stuff…